
just over 5.5 years I was working there." I went to Bulgaria and took a year off doing games, even though I was still working on designs, and I started working for Ubisoft in Sofia. After putting in three years on asynchronous multiplayer strategy sequel Laser Squad Nemesis, and a GameBoy Advance remake of Rebelstar, "I guess I did kind of disappear. In the interview, available here, Julian Gollop also addresses the sense that he slipped out of sight for a time - "languishing in obscurity," as he puts it, with a laugh. I think it's on all of us reading this to let him know below that that a new Gollop-made XCOMlike is far, far from a hopeless cause, eh? Also below: the game Julian Gollop almost made instead of Chaos Reborn. I don't know." The Laser Squad and Chaos developer, who yesterday released wizard-battling strategy remake/sequel Chaos Reborn on Steam Early Access, hasn't entirely ruled out an X-comeback of his own, however. When I suggested that he'd probably have succeeded nonetheless, he added that "I probably could have. "I may have been completely wrong in thinking this by the way," he added. "I seriously considered that before Firaxis announced their XCOM," he told RPS in an interview published today, "but of course once they announced it I thought, well it’d be a hopeless cause because it’s just not going to get the same traction." X-COM creator Julian Gollop did have plans for his own new version of the legendary strategy game, but abandoned them in the wake of 2K's well-received XCOM.
